Plug it!!
PLUG IT! — Early Playtest
PLUG · HOLD · REDLINE
You run a jury-rigged power board. Two plugs. A handful of panels. Thirty seconds on the clock. One job: push enough charge before the shift kills you.
Hold a connection and the revs climb — output multiplies, the board sings. Hold too long and a panel cooks, blows, and spits your plugs. Move too early and you bleed revs. This isn't about mashing. It's about when you let go.
What you're playing
- Real-time routing — click sockets, move plugs, watch heat and revs
- One shift = 12 stages — four blocks, audits that raise the stakes, fail any stage and the run dies
- Contracts every stage — pick your rules and your pay (safe, push, or gamble)
- Loadout at the start — six archetypes, each with a real upside and a real cost
- Skill tree mid-run — spend SCRAP, specialize, rebuild the rig as the quota climbs
- No combat — pressure comes from heat, redline, contracts, and bad timing
Controls
- Left click empty socket — plug in / move selected plug
- Left click a seated plug — select it (click again to deselect)
- Valid targets always show as cyan rings
- ESC — pause (or cancel placement)
Best in browser on desktop. Viewport is 16:9 (1920×1080).
This is a playtest build
- Art is placeholder (readable, not final)
- Balance is first pass — difficulty spikes and soft walls may be wrong
- No tutorial yet — if the first 60 seconds feel opaque, that's useful signal
- Some juice / presentation moments are still rough
If something feels broken, unfair, or unreadable, please say so. That's the point of this page.
Feedback that helps most
- First 30–60 seconds: did you understand what to do without a guide?
- Does “hold vs swap” feel fair and readable once you know the rule?
- Where did the run get hard for the wrong reasons (UI, heat, quota, contracts)?
- Which contracts / archetypes felt exciting vs confusing?
- Browser issues: white screen, input lag, audio, performance
Leave a comment on the page, or note the stage number + what happened. Screenshots of the moment it went wrong are gold.
Built in Godot. Made for short runs, loud numbers, and one more try.

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