PLUG IT! — Early Playtest

PLUG · HOLD · REDLINE

You run a jury-rigged power board. Two plugs. A handful of panels. Thirty seconds on the clock. One job: push enough charge before the shift kills you.

Hold a connection and the revs climb — output multiplies, the board sings. Hold too long and a panel cooks, blows, and spits your plugs. Move too early and you bleed revs. This isn't about mashing. It's about when you let go.


What you're playing

  • Real-time routing — click sockets, move plugs, watch heat and revs
  • One shift = 12 stages — four blocks, audits that raise the stakes, fail any stage and the run dies
  • Contracts every stage — pick your rules and your pay (safe, push, or gamble)
  • Loadout at the start — six archetypes, each with a real upside and a real cost
  • Skill tree mid-run — spend SCRAP, specialize, rebuild the rig as the quota climbs
  • No combat — pressure comes from heat, redline, contracts, and bad timing

Controls

  • Left click empty socket — plug in / move selected plug
  • Left click a seated plug — select it (click again to deselect)
  • Valid targets always show as cyan rings
  • ESC — pause (or cancel placement)

Best in browser on desktop. Viewport is 16:9 (1920×1080).


This is a playtest build

  • Art is placeholder (readable, not final)
  • Balance is first pass — difficulty spikes and soft walls may be wrong
  • No tutorial yet — if the first 60 seconds feel opaque, that's useful signal
  • Some juice / presentation moments are still rough

If something feels broken, unfair, or unreadable, please say so. That's the point of this page.


Feedback that helps most

  1. First 30–60 seconds: did you understand what to do without a guide?
  2. Does “hold vs swap” feel fair and readable once you know the rule?
  3. Where did the run get hard for the wrong reasons (UI, heat, quota, contracts)?
  4. Which contracts / archetypes felt exciting vs confusing?
  5. Browser issues: white screen, input lag, audio, performance

Leave a comment on the page, or note the stage number + what happened. Screenshots of the moment it went wrong are gold.


Built in Godot. Made for short runs, loud numbers, and one more try.

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